The merchant serves as a good way to gather additional Cultural Goods. Players can choose to negotiate for the item or to dismiss the offer, which is then replaced by a new item offered the following day. New is the merchant, an unlockable, off-grid building that features three randomized offers per day. Players will have to strategize in order to build around these obstacles and create a thriving village. Like the Viking Cultural Settlement, the Feudal Japan is supplemented by a puzzle element, where obstacles are placed randomly on the map. We look forward to feedback from players regarding this new settlement and cultures they would like to see in the future,” says Product Owner Stefan Walter.įeudal Japan: New Cultural Settlement Expands Forge of Empires.Ī boat takes players to the new settlement, where clan leader Akechi Mitsuhide will guide players through the series of quests to ultimately gain the trust of the people and create a flourishing village. Following the huge success of the Viking Cultural Settlement and our overall strategy, we are constantly working to provide new and exciting content. “The Cultural Settlements allow players to experience and explore new cultures from history, even though the main game has already moved beyond these periods. Game Designers Micha and Kurt introduce the latest settlement in a video: In exchange for their help, players will receive rewards for their main city. This time, players explore the Sengoku period of Feudal Japan and are tasked with leading a clan’s village to prosperity as the village’s Daimyo. These settlements add to the content available and allow for more playable cultures on the journey through history. Feudal Japan: New Cultural Settlement Expands Forge of Empiresįorge of empires from Innogames offer The leading strategy game Forge of Empires has released its second Cultural Settlement.
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