Apparently this is a recreation of Citadel Station from System Shock 1, which will be a huge treat to the six fans who actually played that back in the early 90s. The SHODAN level isn’t tough at all - a few assassins to kill and floaty polygons to avoid. She cackles that she wasn’t really going to destroy the Von Braun (duh) but was going to head back to Earth and enslave everyone in her own reality. No, it’s SHODAN’s mind, since she’s capable of constructing her own cyberreality. Mostly it involved me yelling while I’m running like a loony, shooting a giant mother brain while avoiding craptons of mobs.įollowing the brain boss fight, I jump down a hole and find myself back in the Rickenbacker… but not really. This watery (artery?) corridor led to the boss fight of the level, which was so chaotic that I couldn’t get a screenshot off. Probably the only entertaining aspect of the level is the story that unfolds from the audio logs, wherein a scientist has explored this biomass (um, when? It was just formed like 10 minutes ago) and is morbidly detailing all of the horrible things that are going on, including his own capture and assimilation. As you might recall, platforming is NOT what System Shock 2 does well, so this room took quite a few reloads. One area has me swimming around a watery maze while radiation is pelting me from all sides, while another has giant chomping teeth that present a jumping puzzle. The body of the Many contains some odd rooms from the Rickenbacker, which allows me a few opportunities to refuel and resupply. Time to engage in a bunch of annoying running around inside of an ugly organism that makes navigation a total headache! My escape pod crashed (because of course it did) right into the Many biomass. I think we’re going to finish up System Shock 2 today. You can follow the entire series on the Nostalgia Lane page.) (This is part of my journey playing through System Shock 2.
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